Caption Compo #17 (at last!)


Quality gaming - a bomb full of double standards?

on Wednesday 17 February 2010
by Mjarr author list
in The Dark Side > Articles
comments: 12

Video game industry has gone through interesting rollercoaster throughout its history. From interesting early home consoles (such as Odyssey) to Atari 2600 and its competitors to the video game crash of 1983 to the rise of NES and early home computers to the modern day buggery of visuals, visuals, visuals and... even more visuals. And maybe new few features, such as realistic water dynamics on clothes so you can drool over the female sidekicks' figure once she gets wet.

But before I start going any further, I stress out that this is not a rant or being like 80 year old gramps how the old times were so much beter, instead I like to stir the pot. It's quite obvious that times do change, and the more we go onwards the more demanding and costly games are going to be while gamers tend to often have double standards. Occasionally when I try some older (or quite old) game I have never tried or heard before and play it, I don't compare how the visuals don't look like Crysis or how it lacks some features of modern games or anything like that. After all, if we use modern games as standard everything that wasn't made in the last two years are to be regarded as smelly pieces of shit. Original Super Mario? BS. The first Halo game? BS. Half-Life 2 during the original release? More BS. Hidden and Dangerous? There's shit spilled all over the place.

But on the other hand, when it comes to new modern games and their hype gamers are often sucked in as it's the first and only game to ever do so. I could actually use Operation Flashpoint 2 as an example: A dutch person I know who keeps up his own tactical gaming community ranted to me few times about how people often said OFP2 is beter than ArmA or so because it has some minor realism features, such as speed of sound modelled for explosions (newsflash: original OFP did this ALREADY in 2001), realistic gun animation taking account gunweight among other things. Too bad they apparently used toyguns, as the animations are both poor and inaccurate for their claims. Even Red Orchestra mod back in 2005 had more realistic weapon animations than many games today advertised with the realism stamp. Should Mass Effect 3 feature "new dialog system to make the game feel more cinematic!" in its hype when it has already been in Mass Effect since the first game?

There's plenty of shitty games, poor games, mediocre games, decent games, good games and quality games. They all have their place in this world for diffrent reasons, but what exactly is quality game then? I know this falls into category of philosophical game design buggery and ear sodomy, but that is quite good question. Everyone who is mildly sane should be able to understand that it's highly subjective matter, and in cases if it goes against the general consensus it shouldn't get to you. There's plenty of games that my unreasonable standards considers decent, but the quality game- category is mostly (emphasis on the word 'mostly') filled with older games, some of them which people might not know about or just isn't their cup of tea.

Now, what's problem with subjective, personal preference over something else? People are simply said quite stupid when it comes to some things - especially gamers. Yes, I know there are plenty of sane ones (The Dark Side, snarf snarf) but unfortunately I could consider them to be very limited category. I could use this as quite recent example: not too long ago I wrote review of Castlevania on N64. It's not the question if someone likes or dislikes the game, but how everyone suddenly seems to hate the game without any real basis. When I did some background check there's plenty of people just riddling in circles that it sucks, and even more so because it appeared in AVGN's Castlevania part 3 video. AVGN does most often excellent job with his humour and satire, but since when people decided to take everything he says as some sort of gospel? Even I laughed my arse off during that video, and I did so with Yahtzee's Borderlands review (I like Borderlands more or less, just ask Furyan if you doubt about that).

Another example: let's talk bit about Modern Warfare 2. While I can understand it being good game on the consoles, on PC it's Modern Warfail 2 and comparable to Royal Navy recomissioning new super heavy battleship under the name HMS Vanguard just because someone got nostalgic, or global decision to shut down every grocery store so people can hunt their own food instead. Yet people seem to love it like the Pope and mostly console gamers seems to be confused that why PC gamers bear a grudge to IW. I guess they might understand it if Bungie would announce a new Halo game as PC exclusive with full support for online and offline gaming with modding tools, dedicated servers and the basic standards on PC, and then port it as single player only game on the consoles a year later.

If that were to happen, I could make enough fun out of that to write a book about lack of any rational thought found in generic gamer and expect shitload of lawsuits how I offend their pride or honour. Unfortunately, considering the double standards I can say they have no pride or honour to begin with.

Comments

mfnick
17 Feb : 14:25
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I dont really have anything to say apart from good article mate. Made for an interesting read.

I'd just like to say (even though it was a smallish part of the article) as a gamer of nearly 20 years I think games are better than ever.

Bollocks to the vocal, mardy communities.
Vectra
18 Feb : 12:17
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I think this gen has some great games although I am not sure how many of them could be regarded as classics in the future.
Dirtyrat
18 Feb : 17:11
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I hardly ever look back, and when I do I'm usually disappointed. Gaming is better than ever in my opinion, even old school 2D shooters are better these days.
unapersson
18 Feb : 22:09
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I do really believe we've got it better than ever before at the moment, but I still think that some early games offered a promise that has never been quite realised as gaming went in a slightly different direction.

For instance RPG games. I haven't genuinely enjoyed one fully since Alternate Reality: The City on the Atari 800. It was clunky with lots of disk swapping, really pushing at the limits of the machine, but extra power since hasn't really lead to an improvement in RPG games. More and more are going down the route of having branching trigger points for quests and cinematics, the original open world promise where you could make your own way and define the story has never really been realised. They always seem to bogged down with being the hero who saves the world from evil. There always has to be a plot, you can't ever define a game through your actions.

AR:The City started with your character being kidnapped by a spaceship, dropped into a different world you know nothing about, where survival was the initial challenge. It ain't anywhere near perfect, but it's one that fired my imagination as to what an RPG could be. I'm still waiting


Dirtyrat
19 Feb : 12:12
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The problem is most gamers want a solid plot and direction, otherwise they flounder and get bored. Sounds like an MMO might fulfill your requirements better than a single player RPG.

Mjarr
19 Feb : 14:20
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Personally I find this holding-hands gameplay design bit silly. It does work in some pipeline shooters or so, but once in a while when there's a game that requires some more thought than shoot all bad guys it seems to get flushed down the nanosecond it happens.

Bad directions or poor instructions is one thing (unless it's cleverly by design), but seems like some remnants of puzzle or adventure games are only ones to retain the generic idea of independent thought rather than guiding through the game.
unapersson
19 Feb : 14:20
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No way, I can't stand the idea of MMOs, just glorified chat rooms as far as I'm concerned And I don't mean no plot at all, just not a single plot for everyone, ideally the plot should be driven by your actions and not be predetermined beforehand. I'm just hoping that at some point more of a machines resources will be dedicated to using intelligent agents and procedural generation of game elements rather than just upping the resolution of the graphics.

I know I'm on a hiding to nothing with this one, it just ain't going to happen as its not an easy problem to solve, so I just make the most of what there is. I should try and code up a tech demo myself at some point.
Dirtyrat
19 Feb : 15:12
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It's impossible to make a game where the player decides the story, everything has to be written, coded and scripted to happen...I think you're looking way in the future when AI is actually good enough to interact with in a believable way...but that could be centuries off!

I think Stalker is a game where you can kind of make your own story. Exploring the game world in that, particularly with the oblivion lost mod has a really unique feel to it, and because the enemies behave quite realistically it's very immersive.
unapersson
19 Feb : 15:53
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It doesn't have to be that good. A lot of AI type stuff is dumb in the implementation, it just needs to look smarter than it actually is. For instance create a knowledge based system with 1000 plot fragments in it. Then have a relatively dumb AI filter which plot elements could be brought into play at any one time and chain them together as the player and NPC characters move through the world. Most AI stuff is similar to stage magicians, the end result might look impressive but doesn't seem so clever once you find out how its done.
Dirtyrat
19 Feb : 16:55
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I guess if you kept it VERY basic graphically, it could be done, but since there would be no real time to invest in making 1000 different "prizes" or "endings" for 1000 different potential outcomes for example, not to mention all the art assets, writing and coding required for the multitude of different routes you may take, i think it's all going to feel quite artificial.

E.g. take the old Ian livingston RPG books as an example...where you make a decision and then go to the corresponding page to continue the story. That could have many outcomes, but it took a lot of time to write it well...transfer the same idea into games and it becomes very complex...so to make it work you have to make it basic, and I'm not sure that would appeal to many people.

Interesting idea though

I could only see that working in very basic games, and I don't think that would interest me.
Dirtyrat
19 Feb : 18:05
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I just played the Mount & Blade demo, and I think this could be the kind of game you are after actually. I am defo going to pick it up if it's on sale again.
unapersson
19 Feb : 20:24
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I wrote a game based on the same principle of the Iain Livingstone books for my GCSE computer studies project. I remember that keeping a grip on the narrative tree was the most difficult bit, but the fight bits were easy.

But hey, if the problems you're tackling are too easy then what's the point of them

I'll have to check out Mount & Blade again. It works on Linux under Wine and I think I tried one of the beta releases.


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